Story Before Winning
Winning a gunfight, chase, argument or criminal job should never matter more than the story created around it.
Οι κανόνες ισχύουν όπως είναι γραμμένοι στα αγγλικά, τη γλώσσα του server. Η άγνοιά τους δεν σε απαλλάσσει.
Valknut is a roleplay community first and a game server second.
The goal is not to win every fight, escape every arrest, maximize every payout or protect every possession. Good roleplay means creating situations that other players can participate in, react to and remember.
Winning a gunfight, chase, argument or criminal job should never matter more than the story created around it.
Characters are expected to live with the consequences of their decisions. Losing is part of roleplay.
When another player gives you a scene, interact with it. Do not reduce situations to mechanics, grinding or gunplay.
Conflict between characters must remain between characters. Never carry IC problems into OOC spaces or OOC problems into the city.
Playing on Valknut means accepting both the written rules and their underlying purpose. Attempting to technically work around the wording of a rule while violating its purpose may still result in staff action.
Treat players, staff members and community members with basic respect.
Targeted harassment, threats, discrimination, hate speech, sexual harassment or sustained personal abuse are prohibited.
Roleplaying a hostile character does not give permission to attack the real person behind another character.
Serious cases may result in immediate permanent removal.
Valknut exists in its own fictional world.
Do not create storylines based around real-world racism, homophobia, transphobia, extremist movements, real-world political conflicts or similar discriminatory themes.
Fictional rivalries between gangs, organizations, businesses, neighborhoods or characters are allowed.
Do not deliberately ruin another player's experience simply to frustrate them.
Examples include:
Character conflict is allowed. Player harassment is not.
Your account belongs to you.
Account sharing is prohibited.
Alternative accounts must never be used to:
Ban evasion is considered a critical violation.
Advertising another RP server, Discord community or competing service through Valknut platforms without permission is prohibited.
You must be at least 16 years old to play on Valknut.
Some roles, such as gang leaders and staff, require 18+.
Stay in character while participating in an active scene.
Do not stop RP to argue about rules.
If you believe someone broke a rule, finish the scene where reasonably possible, preserve evidence and report it afterward.
OOC communication should only be used when absolutely necessary for a technical or safety issue.
Roleplay is collaborative.
Your actions should leave other players a meaningful opportunity to react.
A scene should not become:
"I perform an action, therefore you automatically lose."
Consequences created legitimately through RP are allowed. Forcing the outcome without allowing interaction is not.
Powergaming means forcing unrealistic actions or denying another player reasonable counterplay.
Examples include:
/me;Characters must behave consistently with the world around them.
Fail RP includes deliberately unrealistic or immersion-breaking behavior that damages a scene.
Examples include:
Your character values their own life.
Being fearless does not make your character immune to danger.
If several armed people have complete control of a situation, attempting an impossible attack simply because game mechanics allow it may constitute NVL.
Characters may attempt reasonable escapes when an opportunity genuinely exists.
Characters should have believable names, behavior and identities.
Names designed primarily as jokes, offensive references or copies of celebrities/content creators may be rejected.
Characters should not exist solely to troll or destroy immersion.
Your characters do not share memories, property, contacts or information simply because the same player controls them.
You may not:
Each character should have an independent life.
English is the language of the city: in voice, in text chat and in anything other players can see or hear.
A working microphone is required.
Roleplay on Valknut is voice-based.
Your character may only act on information obtained through legitimate in-character means.
Information from:
cannot influence your character unless that information was also learned IC.
Indirectly using meta information still counts as metagaming.
Using another player's livestream to determine their location, actions, possessions, plans or surroundings is prohibited.
Do not watch someone you are actively involved with in a hostile scene.
Streamer chat may never be used as an intelligence source.
Do not coordinate active RP using Discord, private calls or external communication systems when the information should be exchanged through in-game systems.
Random Deathmatch means attacking another player without sufficient RP reason or escalation.
Violence must have understandable RP context.
Simply saying one sentence immediately before shooting someone does not automatically create valid initiation.
Vehicles are not weapons by default.
Using a vehicle to deliberately incapacitate another player without valid RP context is prohibited.
Using reasonable vehicle contact while attempting to escape immediate danger may be acceptable when proportionate to the situation.
Hostile actions require reasonable escalation.
The target should understand that a threat exists and normally have a meaningful opportunity to react.
Previous story can contribute to initiation, but old conflict does not create unlimited permission to attack someone indefinitely.
Do not manipulate mechanics purely to force another player into a helpless state so they can be executed.
Repeated ramming, tackling, tasing or similar mechanics solely to guarantee an execution may constitute powergaming or RDM.
The default civilian/criminal PvP limit is six active participants per side.
Anyone directly assisting the scene counts, including:
Characters unrelated to the original conflict may not join simply because they are friends with one side.
Law enforcement operates under department SOP and is expected to scale its response reasonably to the threat.
Staff-approved events may use different limits.
Do not insert yourself into another group's active gunfight, robbery, chase or heist without a legitimate prior connection to that scene.
Seeing an opportunity for loot or combat is not sufficient RP justification.
Do not repeatedly provoke law enforcement solely to create a chase, shootout or reaction.
Crime should have character motivation beyond obtaining police attention.
Hospitals and designated protected areas exist to allow critical services and recovery to function. Green zones are marked in the city.
Do not initiate planned violence there.
You also may not run into a protected location to magically escape an active conflict.
An already active scene may continue into the area when doing so is the natural result of the situation.
Police stations are not magical safe zones, but attacks against them require substantial RP justification and may not be used as casual combat arenas.
Disconnecting, quitting or deliberately crashing to avoid an active scene or its consequences is prohibited.
If you crash by accident, reconnect as soon as possible and let the people involved know.
Criminal activity should create scenes, not simply produce money.
Repeatedly optimizing criminal mechanics while avoiding interaction may be treated as low-quality RP.
Minimum police requirements, mechanical restrictions and robbery cooldowns published by Valknut are considered part of the rules.
Do not deliberately manipulate player counts or disconnect/connect characters to bypass those requirements.
Once another group has actively begun a robbery or heist, an unrelated group may not interfere merely to steal the objective or start the same mechanic.
Let the existing scene finish.
Once police interaction has begun during a robbery or major heist, participants may not repeatedly leave the scene to replenish equipment and return.
Reasonable continuation of an existing pursuit is different from deliberately resetting resources.
Hostages must be treated as participants in RP, not disposable game mechanics.
Do not repeatedly use the same friend as a fake hostage.
Hostages must have meaningful interaction and reasonable opportunities to participate in the scene.
Taking emergency or government employees hostage solely because their job gives mechanical leverage may be restricted by staff or department policy.
Attempting to free a prisoner requires meaningful planning and appropriate escalation.
Attacking a police station simply because a friend was arrested is not sufficient.
Interceptions should normally occur once transport or a genuine transfer scene is underway unless there is significant RP justification otherwise.
A scheduled restart does not erase an ongoing scene.
If you were under arrest, kidnapped, being transported or otherwise involved in active RP when the restart occurred, you are expected to continue that situation after reconnecting where practical.
Do not deliberately initiate major crime immediately before a scheduled restart to avoid consequences.
While incapacitated, remain in character.
Do not:
Your injuries should influence how you communicate.
Respawning is a last resort.
Do not respawn to:
If EMS or police assistance is reasonably expected, allow the scene to continue.
When you fully respawn following incapacitation, your character loses clear memory of the immediate events that caused that incapacitation.
You may not immediately return for revenge or rejoin the same conflict.
Information legitimately learned before the final moments may remain as vague context, but respawning may never be used as a method to identify attackers or resume combat.
Permanent death of a character belongs to the player controlling that character unless a specifically approved server system or storyline says otherwise.
No player may force another person's CK through /me, ocean dumping, execution or mechanical actions.
Moving or hiding a body may be used for legitimate story purposes.
It does not automatically cause memory loss or permanent death.
Repeatedly hiding bodies only to prevent participation or abuse evidence systems may constitute griefing.
Take what makes sense for the scene.
Robbing weapons, meaningful valuables or criminal evidence may be reasonable.
Removing every piece of food, water, clothing and miscellaneous inventory with no RP reason is considered griefing.
Do not repeatedly rob random players purely to farm inventory.
Player robbery should have some RP context beyond seeing someone alone.
Do not use alternate characters, friends, businesses or temporary transfers to bypass character separation, asset restrictions, debt, bans or economy systems.
Official gangs and organizations must comply with Valknut's roster and approval requirements.
Staff may impose roster limits based on server population and balancing needs.
Leaders are expected to actively manage their organization.
A leader is not automatically punished for every member's mistake, but repeatedly ignoring organized rule-breaking may result in faction-level consequences.
Gang wars should develop through RP.
Do not manufacture wars simply to obtain constant PvP.
Both sides should have a realistic route toward negotiation, surrender, settlement or conclusion.
Conflict cannot continue forever simply because neither side wants to lose.
Repeated attacks with no meaningful story development or realistic resolution may be treated as griefing or NVL.
Separate organizations may have relationships, but they may not combine large numbers of members to bypass conflict limits or overwhelm another group.
Police, medical, DOJ and other government positions receive mechanical or legal authority that ordinary characters do not have.
That authority must not be abused for OOC reasons.
Department SOPs supplement the server rules.
Breaking an SOP does not automatically mean a server rule was broken.
However, deliberate abuse of government mechanics may become a server-level violation.
Job-restricted equipment and supplies may not be distributed or sold outside their intended role unless an approved system specifically allows it.
Government corruption can create excellent RP when handled properly.
Large-scale corruption involving restricted information, evidence manipulation, government inventories or sustained criminal cooperation may require staff approval.
Government characters may never fabricate OOC information or falsify evidence submitted to staff.
Government authority may not be repeatedly used against a specific player or group because of OOC disagreements.
IC investigations based on legitimate evidence are allowed regardless of how negatively the targeted character feels about them.
Extended torture, graphic injury descriptions or similarly disturbing RP requires the consent of everyone directly exposed to the scene.
Consent may be withdrawn at any time.
When consent is withdrawn, the graphic element stops.
Valknut is not an ERP server.
Explicit sexual roleplay is prohibited.
Romantic relationships and non-explicit affection are allowed.
Sexual harassment, sexual assault RP or non-consensual sexual content is prohibited.
The following are not acceptable RP themes:
Staff may stop other exceptionally disturbing scenarios when necessary to protect the community.
Any software or modification providing an unfair gameplay advantage is prohibited.
Examples include:
Confirmed cheating normally results in permanent removal.
If you discover a bug, report it.
Do not repeatedly use it for personal gain.
Severe examples include:
The greater the economic or competitive impact, the greater the penalty.
Automation that performs gameplay or provides advantages unavailable to ordinary players is prohibited.
Simple accessibility tools may be reviewed by staff individually.
Graphics and audio modifications must not provide combat intelligence beyond what ordinary players receive.
Examples of prohibited modifications may include:
Purely cosmetic modifications that do not provide an advantage are generally permitted.
Do not destroy an RP scene by arguing about server rules.
Where reasonably possible, finish the scene and report the issue afterward: through the in-game report system or a ticket in our Discord.
Normal gameplay reports should be submitted within 48 hours.
Serious harassment, cheating, threats or community-safety issues are exempt from this limit and should be reported as soon as possible.
Reports should contain enough information for staff to fairly investigate them.
Clips should show relevant context rather than intentionally removing events that would change how the situation is understood.
Submitting fabricated, altered or deliberately misleading evidence is a severe violation.
Players repeatedly participating in organized gang wars or high-level conflict are strongly expected to retain POV where practical.
When staff specifically announces a mandatory POV period, required recordings must be retained for at least 7 days.
Deleting evidence after being informed it is required for an active investigation may be treated as an aggravating factor.
Staff decisions are followed during gameplay.
Disagreements are handled through the appropriate appeal or support process: a ticket in our Discord.
Do not harass staff members through private messages.
Impersonating a member of staff, falsifying staff messages or pretending to have administrative authority is prohibited.
Penalties exist to protect the community, not to create a competition over punishments.
The listed severity is the normal starting range, not an automatic sentence.
Staff considers:
Typical consequence: Coaching, formal warning or up to 24-hour suspension.
Used for low-impact rule violations that can normally be corrected quickly.
Examples:
Typical consequence: 1–3 day suspension.
Examples:
Typical consequence: 5–7 day suspension.
Examples:
Typical consequence: 14–30 day suspension plus whitelist/priority review.
Examples:
Typical consequence: Indefinite or permanent removal.
Examples:
Some V5 bans may be marked Permanent / No Appeal.
Penalty points remain active for 90 days from the date they are issued.
Player enters Conduct Watch. Future violations may be escalated.
Queue priority may be suspended and the player's whitelist status is reviewed.
Minimum 30-day suspension and whitelist/priority removal pending review.
Indefinite suspension. Re-entry requires an approved ban appeal unless the ban was declared permanent.
Points are a guide for consistent enforcement. Critical violations may bypass the normal point progression.
A normal penalty may move one level higher when:
A penalty may move one level lower for appropriate non-critical violations when:
Cheating, ban evasion and serious community-safety violations are not entitled to mitigation simply because the player admits them.
Appeals are submitted through a ticket in our Discord.
A ban appeal is a review, not a second argument with the staff member who issued the penalty.
Appeals should explain:
Harassing staff, submitting repeated appeals or publicly creating drama around an active appeal may result in restrictions.
Unless otherwise specified:
Anything your character says, knows or does.
Anything involving the real player rather than the character.
Attacking or killing someone without sufficient RP context.
Using a vehicle as an unjustified weapon against another player.
Using information your character could not legitimately know.
Forcing unrealistic outcomes or denying reasonable counterplay.
Failing to behave as if your character values their survival.
Rules governing memory and participation after respawning.
A character is incapacitated but continues to exist.
A permanent end to the character.
Disconnecting or leaving the server to avoid an active RP consequence.
Taking nearly everything from another player's inventory without appropriate RP justification.
Behavior so unrealistic or mechanic-focused that it damages the roleplay environment.
Rules cannot describe every possible situation.
When you are unsure what to do, ask yourself:
Does this action create meaningful roleplay for everyone involved, or am I doing it only to win?
Choose the story.
Valknut Roleplay — Where the threads of fate are bound.
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Τελευταία ενημέρωση: Σεπτέμβριος 2026